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What
happened to the biomass? Are
some parts of the earth still contaminated? (Thanks to "The Punisher") Base Management / Strategic Gameplay
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What
can we except from the base management? Is it like in UFO: Enemy
Unknown or is it something totally new? |
Do
the oceans will have a part in
the game play? Maybe like in Terror from the Deep where you can build
underwater bases and fight against the enemies in underwater missions?
No, there are no underwater missions in UFO: Aftershock, but you can
look forward to fight on board of the big transatlantic freighter.
Please
tell us something about the progress in combat system compared to the
prequel.
Our system of simultaneous action worked well, thus there is no need
for change, but we added several more types of movement like kneeling
or crawling. We also focused on better interface to let player know
what is happening, what is the plan of every trooper and what will
happen in next few seconds. There are more possibilities for planning
in UFO: Aftershock too, for example guard or shoot only when you can
hit the target etc.
What can we accept from the tactical
missions? Are there new types of missions? Maybe the player will be
pressed for time in some missions? (Thanks to “The
Punisher”)
There is bunch of new missions and what is more important in Aftershock
you can enter buildings and use multiple levels for cover, sniping,
ambush etc. Tactical missions are smaller then in Aftermath, but thanks
to reasons I have just mentioned, there are countless tactical options
and always several ways to win (or loose) the mission.
As for the types, there are missions with different goals, for instance
you will help your allies to defend territories or you will defeat your
magnetic track system or you will have to gather some intel on your
enemy and so on. Missions, where you have to defeat yourself are of
course time limited, if you don’t resolve them, you either
win or loose the territory, which depends on the power of local
inhabitants and your militia. But when you decide to fight with your
troops, there is no time limit for the tactical mission, the limit are
closing enemies and number of bullets in your weapons.
Is
there quantity or quality of
weapons in UFO Aftershock? Some games have a huge bunch of weapons but
most of them are useless because in the end they take the super laser
weapon, which kills everything.
I think in UFO: Aftershock there are only useful weapons with different
impact and armor piercing or striking distance specifications. And if
you think your weapons are weak against opponents, try some upgrades or
add-ons to make them more powerful or more accurate. It’s
your decision what weapons are the best for close quarter mission and
which you will use against almost unbeatable aliens.
Another limits in using weapons are loading capacity and skills of your
soldiers. For instance only man with specific training can use
under-barrel grenade launcher. And you can have only several grenades
with you, what will you do when you run out of ammo? Which second
weapon is the best? You decide!
Are there stunning weapons? Like a
taser or flashbang? And is it possible to catch stronger enemies/aliens
with those weapons? (Thanks to “Dabrasch”)
Yes there are! But they are not very powerful against armored
opponents. Anyway there are ways to develop very powerful stunning
weapons, but you will have to wait for outcomes of your scientists to
find out :-]
Is it possible to aim at designated
parts of the body as you can do it in Fallout (Tactics)?
Yes, you can unarm enemy by shooting in his hand for instance.
Are soldiers able to camouflage
their self (e.g.: JA2)? Is there any kind of stealth technology?
(Thanks to “Dabrasch”)
Yes, you can cover your soldiers or whole team by special devices like
visibility cloaks or sound absorbers.
Are
there more role-play elements in
UFO Aftershock?
Every soldier has set of skills, which can be raised by gaining
experience in combat. Having some level of skill you can send the
soldier to train him a sniper or rocket specialist for instance, which
means, you can’t use him for some time. And what is more
important, you won’t be able to train him more then three
times, which means he can become moderate healer and sniper beginner or
you get over the loss of healing skill to make him excellent sniper.
It’s up to you to train you elite squad, which will be useful
in every possible tactical situation.
Do soldiers have an attribute for
morale like in Jagged Alliance 2 and X-COM? Does it act on their
behaviour?
No, they don’t have morale, because our SAS system already
used in Aftermath, is based upon the rule “You control
everything”. If you see, you are overwhelmed by enemies, you
can choose to retreat to safe lives of your soldiers, but they have no
volition of their own. But don’t expect your troops are safe
from stunning, poison or psi attacks, you have to lead them into battle
and most important out of it.
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Are
there vehicles that support us
in combat? |
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What
can you tell us about your graphic engine? What progresses did you make?
We use engine from UFO: Aftermath enhanced in every possible way, thus
it’s almost new one. The most important feature is swift 3D
view of battlefield, where you can rotate and zoom to gain better view
of tactical situation and to have better impression of nice visual
effects and detailed enemies. There is much more graphics data in
Aftershock in comparison with it’s predecessor.
Does the game have a realistic
physic engine? What can we except from the engine?
You can’t expect HalfLife2, but when grenade blows, no one
near would stand on his feet, people shot in height can easily fall
down, kill themselves and so on. So there is physics.
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Now
an easy question
at the end:
What can we except after UFO:Afterhsock from ALTAR? |
Thank you for interviewing us!