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Anderssprachige Reviews
[ Die Reviews sind jeweils von der höchsten bis zur
niedrigsten Wertung angeführt ]

Mega-Gaming - 79%
Hammer & Sichel macht eine Menge Spaß, nicht nur wegen der spannenden Hintergrundgeschichte, das Spiel bietet eine interessante Mischung aus rundebasierten Kämpfen und Rollenspielelementen. Leider kommen die Rollenspielelemente etwas zu kurz, das Hauptaugenmerk des Spiels liegt eindeutig auf den taktisch fordernden Kämpfen. Getrübt wird der eigentlich durchweg gute Eindruck durch den hohen Schwierigkeitsgrad, der auch bereits auf der niedrigsten Stufe sehr fordernd ist, und die Aussetzer der künstlichen Intelligenz. Manches Mal laufen die Gegner anstatt den Spieler zu attackieren einfach planlos umher.
GameCaptain - 78%
Die vorliegende Grafikengine ist eigentlich gar nicht mal so schlecht, wenn man nur die Spielmechanischen Aspekte betrachtet. Ein Tag-/Nachtwechsel ist vorhanden, Licht und Schatten wirken sich beim Schleichen und Verstecken aus, viele Dinge im Level können demoliert werden. Zieht man allerdings in Sachen Darstellung Vergleiche zu anderen aktuellen Spielen, sieht die Bilanz doch ein wenig magerer aus, denn seit dem Silent Storm-Addon scheint sich an der Grafik kaum etwas verändert zu haben. Beispielweise fallen hier oft die öden, flachen Bodentexturen oder das in einem schwarzen Raum schwebende Spielfeld ins Auge. Letzteres ist allerdings von der Kameraposition abhängig.
LameStar (Printmagazin) - 77%
Hammer & Sichel ist ein guter, fordernder Titel, den ich hiermit jedem Taktik-Fan ans Herz legen möchte. Oder besser: jedem Taktik-Profi. Der Schwierigkeitsgrad der Missionen bewegt sich zwischen "schwer" und "unfair", und wer beim Spielstart aufs freie Speichern verzichtet, hat gegen die feindliche Übermacht keine Schnitte. Dafür motiviert die Vielfalt: Die offene Kampagne hat zwar Sackgassen, ermöglicht aber vielfältige Strategien. Wer sicht nicht am Mangel an Fairess stört, darf zugreifen.
Gameswelt - 72%
Hammer & Sichel bietet einige interessante Ansätze, scheitert aber teilweise an der Ausführung. Hartgesottene Taktiker kommen sicherlich auf ihre Kosten, Einsteiger sollten die Finger von dem Spiel lassen.
DemoNews - 67%
Hammer und Sichel hätte so gut werden können. Es hat einen motivierenden Rollenspielteil, eine teilweise offene Missionsstruktur, eine ordentliche Grafik und einen eigentlich gelungen Taktikteil. Durch die Mängel in der KI, dem hammerharten und unfairen Schwierigkeitsgrad, der etwas umständlichen Bedienung, der lustlos präsentierten Story und durch viele kleinere Bugs reicht es leider nur für oberen Durchschnitt. Wer “Silent Storm” geliebt hat und mit den Schwächen leben kann, darf dennoch zugreifen. ...Ein neues “Jagged Alliance” darf aber niemand erwarten, seine Spitzenposition bleibt auch nach all den Jahren unangetastet, was vielleicht die deprimierendste Erkenntnis dieses Tests ist.
4Players - 49%
Hammer & Sichel ist leider weit davon entfernt, ein neues Fallout zu sein, denn das Sündenregister des russischen Rollenspiel-Mix ist ellenlang. Es gibt viele Punkte, an denen man spontan an Aufgabe denkt, was sich auf die Motivation, weiter zu spielen, verheerend auswirkt. Allein der Schwierigkeitsgrad dürfte viele abschrecken, da sie nicht schon am Anfang unfaire Kämpfe gegen allmächtige KI erwarten. Obwohl es zur Zeit des Kalten Krieges spielt, kommt null Spionage-Feeling auf, was sicher auch daran liegt, dass die Nachkriegszeit völlig falsch dargestellt wird. Die Pseudonazis, die im Westen umhertollen, sind einfach nur lächerlich. Sollte das wirklich das gängige Geschichtsbild im Russland Putins sein, dann ist mir jedenfalls angst und bange.
Vieleicht helfen euch auch die Eindrücke von friede in unserem Forum etwas weiter! ;-)
ThinkComputers - 10 von 10 (!!!)
Hammer and Sickle is a great game and I think lots of other
people will agree with me, even though I thought the whole WWII theme
was a bit played out, Hammer and Sickle breathes new life into the
genre of WWII themed games with some very cool features and great
gameplay. It is a fresh take on the genre and a nice break from the all
to common first person shooters out there. For fans of Silent Storm I
would suggest picking this up, as you will enjoy it, and for those not
familiar with it, well pick both up, they are both great games.

Time-Waster´s Guide
- 5 von 6
The game will appeal to the tactical RPG player, as this
refines the genre to near-perfect levels. It will appeal to the RPG
fan, who wants to visit towns, buy and sell equipment from looted
bodies, and ask townspeople for hints. It will appeal to the FPS crowd,
who love shooting people just to watch them die (or, in this case, just
to watch them fly out a window and get caught in a tree). And it will
appeal to the history buff, who is just so dang glad the game
doesn’t have laser guns.
PC Gameworld - 78%
I enjoyed playing this game and think a lot of other war game
enthusiasts will too. It might even catch the eye of a few strategy
game players at the same time. Overall this game deserves a look, weak
graphics or not. Good luck comrade and do svi danya!
Worthplaying
- 75%
Hammer & Sickle is a game that has decent replay value
and a difficulty that will keep you engaged for quite a while. The
missions are interesting and varied, and have many alternate ways to
complete them. The paths to the end are many and depend on your actions
during the course of the game. Although choosing the
“wrong” path often makes things needlessly
difficult for the player, the freedom of choice in how to proceed and
how to develop your character and group is enticing and fun. Hammer
& Sickle is a pretty good strategic RPG game, and despite its
flaws, would make a welcome addition to any PC library.
Club Skill - 74%
I am not going to lie to you. If you were hoping that Hammer & Sickle would be the greatest game ever, do your homework, find a cure to your Legionnaires' disease, resurrect John Lennon, do a little dance, allow you to slam dunk a basketball, make you 8,000 feet tall, and grow chainsaws for arms, I got news for you Shirley Temple, it’s not. But! But, if you are looking for an original RPG that isn’t just hacking-and-slashing some sort of ogre in some sort of dungeon, check it out.
Houston Vehicles Online - 3½ von 5
There are a lot of things that need to be cleared up with
Hammer & Sickle and hopefully it will be done soon as this
title really has the potential to be the definitive turn-based strategy
game. The RPG element only enhances everything you’ve ever
known about turn-based strategy, and the very ballsy AI helpers. Long
load times, the inability to retreat to another map until all enemies
are dead and a few other odd problems, Hammer & Sickle is still
a solid game and will entertain for house.
GamesFirst! - 3
von 5
In the end, Hammer & Sickle is hurt most by its brutal
difficulty and bizarre story. However, turn-based RPG fans who have
played Fallout, Neverwinter Nights and both KOTORs to death should
check out Hammer & Sickle.
eToychest - 70%
Altogether the game is a mixed bag. The actual gameplay is great, but the narrative, which maintains a much more noticeable presence than in Silent Storm, is very cliché and serves only to drag the game down. While one can click through the dialog, it seems rather remiss to do so in a game touted as an RPG. One has no doubt that a great deal of effort was put into the story, if the attention to cinematic is any indicator, but the textual and vocal presentation of the plot falls far short of what is expected by most hardcore strategy or RPG gamers, and the somewhat complex gameplay may likewise turn the casual player away.
Strategy Informer - 65%
To sum up, Hammer and Sickle is unbelievably difficult, putting a hamper on a gamer’s overall enjoyment, to the point that you’ll likely spend most of your game time backtracking. But for the extra-bright gamers out there or those with a sadistic love of frustration, this game will engage you, to say the least.
GamingTrend - 64%
I know that the World War II era is getting tired, and
initially I felt Hammer & Sickle would be a great game to allow
us to experience the mystery and intrigue that the Cold War helped to
create. As you have read through this entire review, I was very
disappointed and annoyed.
Add to the poor gameplay, sub par graphics, and some antiquated control
mechanisms, and you have yourself a nice new shiny GamingTrend Coaster
Award.

The Armchair Empire - 55%
I still had fun playing Hammer & Sickle, and despite the serious frustration induced through the battle portions of the game, I found myself playing the game for hours at a time. I can't recommend the game as there are too many serious issues that would likely prevent most people from enjoying it. However there may be a select few that will try the game and love it.
GameZone - 55%
A decent idea that was expounded on too much and became a story that
is all over the place and seemingly not in line with the initial idea.
Still the skill tree is a good thought.
JustPressPlay - 54%
It was tough enough playing through this the first time.
There’s no way I’d go through it again, and
I’m sure most would agree with me. I tried over and over
again to like this game, I really did. But the more I played, the more
frustrated I got and came to find that it’s more of a
disappointment.
GamerFeed - 2½
von 5
There are many, many places this game succeeds. The visuals,
the tone, the concept... these are all so great they could be the
cornerstones for game-of-the-year material. Sadly, the rest of the game
has so many problems that these amazing features end up being just
enough to hold the game together. Turn-based, hard-core strategy nuts
could find a great deal to love here, if they are patient enough to dig
for it.
GameSpy - 2 von 5
Still, Hammer & Sickle is one of those "if only"
games: if only the RPG elements had been fully developed; if only the
game world were larger; if only the combat were smoother and not slow
as molasses; if only the A.I. were stronger; if only the bugs and
general sloppiness had been worked out. Hammer & Sickle has
some nice ideas, but feels more like a rough draft of a game than a
finished product.
Eurogamer - 40%
There are very few locations to visit on the map, and new ones are revealed in a linear fashion, as are the plot-driving missions and potential party members. Conversations are one-dimensional and the NPCs wooden, with little scope for exercising stealth or diplomacy. The entire role-playing side is rather thin, with character development being limited to selecting special abilities (skills and attributes are usage and experience based).
GameSpot - 36%
After all, the turn-based engine is reasonably well done, if sluggish, and Novik & Co. had some great ideas here. But since this game was codeveloped by Nival, you instead have to wonder how a veteran developer like this, with a dozen games to its credit (including some very good ones), could ever have let a mess like this out the door.
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